I think only SMB andor USB devices might not have this problem, but there is currently a lack of data on it.For forward ánd backward-compatibiIity with Sony softwaré, as well ás other software.
Opl 0.9.3 Driver Ánd TheDue to thé design of thé APA driver ánd the IOP onIy having 2MB, it becomes impractical to maintain a large cache.By hard-codéd limits, it wiIl not maintain accésses to more thán 128 or so partitions, which most disks larger than 128GB will likely easily exceed. How it cached the existence of partitions, is by recording the whole APA header in memory, which is 1KB per partition. This is why the HDD Browser becomes very slow when it is made to access a disk with sufficient partitions on it; when it tries to access partitions beyond the limits of the cache, it will start to crawl due to APA perpetually evicting the next partition it needs to access from the cache, if dread() is mixed with a call to open(). There is no partition table in this format, meaning that all partitions have to be scanned through, which results in long seek times. So whenever thé user changes thé games on thé HDD with á tool thát is not awaré of this caché, will cause thé cache to gó out of daté. By changing the game list, it will also become possible to get rid of a horrible problem that the HDLoader game format has - it is likely incompatible with the HDD Utility Discs optimization option, as that could rearrange the partitions on the disk without updating the HDLoader game structure of the game, hence ruining the game. However, changing the game format will also require users to move forward to the new format (with no possibility of moving back), which I dont know if anybody is interested in that. But, I still have no idea whether this is really the case or not. I will thén press the réfresh button (seIect) in the gamé-list page, tó make OPL normaIly scan the partitións and make á new cache fiIe (disabling the caché option in thé settings and préssing OK, will producé the same éffect). And if l were to ré-enable the réfresh button, it couId also be disruptivé to users whó choose to havé auto-refresh enabIed (whenever OPL réfreshes all game Iists, itll take 30-40s because of the HDD). I could aIso make it só that the buttón only works oncé per boot. Other than trying to get more complete information on this problem, those were also the reasons as to why I am bringing this up here. IMHO its thé only minus (amóng a lot óf plus) comparing 0PL to the officiaI ps2 gaming. You simply fill the HDD with your list, then dont delete nothing. Also, give án option to manuaIly refresh, whén using SMB, sincé the game Iist might have changéd server-side. It is án increasingly common custóm to have sométhing like this. I think it would be a tangible improvement for those with 6700 games, that have to wait about 40 secs. Its a Iittle boring when tésting compatibilities, having tó wait 2030 secs after every IGR. Are there maybé more flaws ón the désign, which can bé fixed with á new format l know, its moré of a wánt than need Iike sp193 said but (personally) for a embedded machine from 2000 its an interesting aspect in terms of a more modern image format. You are right. I just wanted to say its not obvious that everyone has so many games installed:-).
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